Edit detail for ABugInOgre revision 1 of 1

1
Editor: antont
Time: 2005/05/26 14:27:15 GMT+0
Note: copied image here

changed:
-
<pre>
14:28 < gltron> http://www.umbach.ch/stuff/ogre-shadows.png   <= is this a 
                known issue? 
14:29 < gltron> to me, it looks like the area inside the shadow volume doesn't 
                receive ambient light
14:30 < DoomDoum> is that a bug ? it is pretty nice :D
14:31 < gltron> that definitely *is* a bug
14:31 < gltron> you can clearly see the triangles at the silouette
14:32 < DoomDoum> yeah :/ u should post on the forum :o
14:32 < gltron> usually, N*L lighting at the silouette hides this issue (it's 
                still a problem for specular highlights), but it seems the ball 
                has some ambient lighting on it, and that belongs to both sides 
                (shadowed/unshadowed)

</pre>

<img src="ogre-shadows.png" />


From antont Thu May 26 14:27:15 +0300 2005
From: antont
Date: Thu, 26 May 2005 14:27:15 +0300
Subject: copied image here
Message-ID: <20050526142715+0300@10.0.10.100:8080>

.. as the bug will probably be fixed at some point (yet another BeautyOfAlgorithms hidden?) and the image may not remain at the original location

14:28 < gltron> http://www.umbach.ch/stuff/ogre-shadows.png   <= is this a 
                known issue? 
14:29 < gltron> to me, it looks like the area inside the shadow volume doesn't 
                receive ambient light
14:30 < DoomDoum> is that a bug ? it is pretty nice :D
14:31 < gltron> that definitely is a bug
14:31 < gltron> you can clearly see the triangles at the silouette
14:32 < DoomDoum> yeah :/ u should post on the forum :o
14:32 < gltron> usually, N*L lighting at the silouette hides this issue (it's 
                still a problem for specular highlights), but it seems the ball 
                has some ambient lighting on it, and that belongs to both sides 
                (shadowed/unshadowed)


comments:

copied image here --antont, Thu, 26 May 2005 14:27:15 +0300 reply
.. as the bug will probably be fixed at some point (yet another BeautyOfAlgorithms hidden?) and the image may not remain at the original location