Edit detail for Agon revision 1 of 1

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Editor: antont
Time: 2007/12/23 01:25:26 GMT+0
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<h1>Agon</h1><br>Caillios quoted in http://onlyagame.typepad.com/only_a_game/2006/03/the_challenge_o.html , <br><br>in the context of:

"Agon is one of four cross-cultural patterns of play identified by the noted intellectual Roger Caillois in 1958. Caillios was writing at a time before the hobbygames explosion of the 1970’s, before the proliferation of arcade game novelty in the 1980’s and long before the modern videogames market. Consequently, his descriptions of agon are focused on the nature of sports and contests of skill. He described agon as follows:"

<blockquote>
    A whole group of games would seem to be competitive, that is to say, like a combat in which equality of chances is artificially created, in order that the adversaries should confront each other under ideal conditions, susceptible of giving precise and incontestable value to the winner’s triumph. It is therefore always a question of rivalry which hinges on a single quality (speed, endurance, strength, memory, skill, ingenuity, etc.), exercised, within defined limits and without outside assistance, in such a way that the winner appears to be better than the loser in a certain category of exploits. 

<br><br></blockquote>Whereas Caillois’ other categories of play have not required significant revision to bring into clear focus with respect of modern games, agon requires some slight expansion. When Caillois was writing, the only reasonable form of agon was between two people in a specific challenge or sport. (One could include, perhaps, the agon between matador and bull in the bloodsport of bullfighting, but since Caillois was insistent in seeing agon as a fair contest between participants, I believe this would not qualify: the bull’s chance of survival is considerably less than that of the matador).<br><br><h2>


Examples:</h2>* race: speed, targets .. EnginE:ModShooter gates.py

Agon


Caillios quoted in http://onlyagame.typepad.com/only_a_game/2006/03/the_challenge_o.html ,

in the context of: "Agon is one of four cross-cultural patterns of play identified by the noted intellectual Roger Caillois in 1958. Caillios was writing at a time before the hobbygames explosion of the 1970’s, before the proliferation of arcade game novelty in the 1980’s and long before the modern videogames market. Consequently, his descriptions of agon are focused on the nature of sports and contests of skill. He described agon as follows:"
A whole group of games would seem to be competitive, that is to say, like a combat in which equality of chances is artificially created, in order that the adversaries should confront each other under ideal conditions, susceptible of giving precise and incontestable value to the winner’s triumph. It is therefore always a question of rivalry which hinges on a single quality (speed, endurance, strength, memory, skill, ingenuity, etc.), exercised, within defined limits and without outside assistance, in such a way that the winner appears to be better than the loser in a certain category of exploits.

Whereas Caillois’ other categories of play have not required significant revision to bring into clear focus with respect of modern games, agon requires some slight expansion. When Caillois was writing, the only reasonable form of agon was between two people in a specific challenge or sport. (One could include, perhaps, the agon between matador and bull in the bloodsport of bullfighting, but since Caillois was insistent in seeing agon as a fair contest between participants, I believe this would not qualify: the bull’s chance of survival is considerably less than that of the matador).

Examples:

* race: speed, targets .. EnginE:ModShooter gates.py