(what now, what for isea, what after?)
notes:
Tomin gradu:
- gaming becomes serious when being in a team
- keeping the clan together
- what to do in the social level?
- how to develope technically as a team? (vrt. sports coach)
+ what developes, actually?
. what happends in the game?
= what else than
using the keyboard and the mouse- recording for study afterwards -- ELABORATE USAGES IN THIS PROJECT!!
- CSCP: community, supporting tools
- how to solve problems as they come?
- industry begins to support teamplay via these:
- headsets, ..
- what for UT 2005?
Teemu N.:
- MUDs? vs. new commercial graphic
- group work, playing together
- different roles in a team
- different teams in the game
- what kind of rules support playing together?
- looking for a model about what good group work is
- game tasks as work processes [there does not matter that problems are designed?]?
- e.g. showing group members actions/items
3d-audio
ääniohjelmointirajapinnat pelimoottoreissa
- mitä nyt
- mitä voi odottaa
- audio ray tracing
- realistifriikki -> malli realistisuuden arviointiin?
[the HypersonicEffect ?-o]?
- implementoitu esim. räjähdyksen jälkeen taso alas ja piipausta päälle
... -- 2003/10/31 11:32 EET reply
... -- 2003/10/31 11:39 EET reply
:Origion 3-d ääni realistinen testaus voisi olla esim. teamspeak osaston sovellutus jossa pelaaja/avatarin ääni tulee tietystä suunnasta ja vaimenee tämän ollessa kauempana(vertailu kohtana tietty äänen voimakkuus)