Edit detail for GameWords revision 1 of 1

1
Editor: antont
Time: 2007/07/11 16:03:07 GMT+0
Note:

changed:
-
design - GameDesign

configuration

representation

emergence, appearance

pattern, behavior

rule-form, genre (rules)

permutation, aleatory (random, hazard, chance, modulation) (MutatE, VarY)

simulation, mimesis

environment

realm, world (WorlD), domain

space, scape, scope (ProxemicS ?)

architecture (obstacle, delimitation),
(support), (stratification, labyrinthine)

path, pathmaking, pathfinding (PathFinding, EnginE:AStaR)


From unknown Sun Jun 27 01:25:31 +0300 2004
From: 
Date: Sun, 27 Jun 2004 01:25:31 +0300
Subject: 
Message-ID: <20040627012531+0300@studio.kyperjokki.fi>



From unknown Sun Jun 27 01:25:35 +0300 2004
From: 
Date: Sun, 27 Jun 2004 01:25:35 +0300
Subject: 
Message-ID: <20040627012535+0300@studio.kyperjokki.fi>



From unknown Fri Oct 22 02:24:26 +0300 2004
From: 
Date: Fri, 22 Oct 2004 02:24:26 +0300
Subject: mapping of these to nodes here
Message-ID: <20041022022426+0300@studio.kyperjokki.fi>

..should be worked on

see concepts

From unknown Fri Oct 22 02:25:25 +0300 2004
From: 
Date: Fri, 22 Oct 2004 02:25:25 +0300
Subject: KeyConcepts
Message-ID: <20041022022525+0300@studio.kyperjokki.fi>

.. from there.

design - GameDesign

configuration

representation

emergence, appearance

pattern, behavior

rule-form, genre (rules)

permutation, aleatory (random, hazard, chance, modulation) (MutatE, VarY)

simulation, mimesis

environment

realm, world (WorlD), domain

space, scape, scope (ProxemicS ?)

architecture (obstacle, delimitation), (support), (stratification, labyrinthine)

path, pathmaking, pathfinding (PathFinding, EnginE:AStaR)

subtopics:


comments:

... -- Sun, 27 Jun 2004 01:25:31 +0300 reply

... -- Sun, 27 Jun 2004 01:25:35 +0300 reply

mapping of these to nodes here -- Fri, 22 Oct 2004 02:24:26 +0300 reply
..should be worked on

see concepts

KeyConcepts -- Fri, 22 Oct 2004 02:25:25 +0300 reply
.. from there.