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Alatalo1 Alatalo, T. & Peraho, J. (2001). Designing Mobile-aware Adaptive Hypermedia. A position paper at the Third Workshop on Adaptive Hypertext and Hypermedia, the Hypertext 2001 session. (pdf)

Alatalo2 Alatalo, T., & Siponen, M.T., (2002), Addressing the Personalization Paradox in the Development of Electronic Commerce Systems. Post-Proceedings of the E-Business Research Forum (eBRF), Tampere, Finland. (pdf, 237k)

Davis Davis, Lawrence, Handbook of Genetic Algorithms, New York, N.Y., Van Nostrand Reinhold, 1991.

Fallenstein Benja Fallenstein, Tuomas J. Lukka, Hermanni Hyytiälä, Toni Alatalo (2003) Storm: Using P2P to make the desktop part of the Web. The fourteenth conference on Hypertext and Hypermedia, August 26-30, 2003 Nottingham UK. (pdf)

Manninen1 Manninen T. (2002) Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. Personal and Ubiquitous Computing 6(5-6). Björk S., Holopainen J., Ljungstrand P. and Mandryk R. (eds.) Springer-Verlag. pp. 290-406

Manninen2 Manninen T. (2002) Towards Communicative, Collaborative and Constructive Multi-player Games. In Proceedings of Computer Games and Digital Cultures Conference. Mäyrä, F. (ed). June 7-8, Tampere, Finland, Tampere University press, pp. 155-169

Manninen3 Manninen T. (2003) Interaction Forms and Communicative Actions in Multi-player Games. Game Studies Journal, 3(1), http://www.gamestudies.org/0301/manninen/

Michalewicz Michalewicz, Zbigniew, Genetic algorithms + Data structures = Evolution programs, Berlin, Springer Verlag, 1992.

Salo1 Crusades in Mediaspheres Crusade I - II , several installations in museums and galleries in Finland, 1994-97.

Salo2 Salo, Heikki, Genetic algorithms in programming (in Finnish) 2nd Nordic Workshop on Genetic Algoritms GP-tutorial, Vaasa 1996.

Stapledon Stapledon, Olaf, First and Last of Men, London, 1930.

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comments:

a definitive reference is --heksa, Fri, 18 Jun 2004 13:10:03 +0300 reply
http://www.kunii.com/

especially the article A Cellular Model for Information Systems on the Web - Integrating Local and Global Information http://www.kunii.com/HomePage/WebInformationSystems_draft_20020801.pdf

Software That Lasts 200 Years --antont, Mon, 04 Oct 2004 11:21:48 +0300 reply
this has similarities to the the more academic thinking in Growing Systems for Emergent Organizations, that 've done little empirical research on in http://an.org/isd2002/isd-owla-final.pdf - and is quite relevant for an EternityProject? like this

SharedPersistentVirtualEnvironment? --antont, Tue, 19 Oct 2004 12:30:36 +0300 reply
http://www.evl.uic.edu/cavern/ - One of the current long term goals at the Electronic Visualization Laboratory (EVL) is to create a persistent virtual environment enabling multiple globally-situated participants to collaborate over high-speed and high-bandwidth networks connected to heterogeneous supercomputing resources and large data stores

ThisStuffElsewhere -- Fri, 22 Oct 2004 18:28:27 +0300 reply
SpringAlphaWorld http://www.spring-alpha.org/