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Editor: antont
Time: 2006/06/18 09:19:53 GMT+0 |
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changed: - aka. ChickenGame, http://www.univie.ac.at/virtuallabs/Introduction/sd.html features some stats and simulation examples, there is even a java kaleidoscope featuring this game there. from Science News; 7/24/2004; Klarreich, Erica, COPYRIGHT 2004 Science Service, Inc. http://www.highbeam.com/library/docfree.asp?DOCID=1G1:120525522&ctrlInfo=Round20%3AMode20b%3ADocG%3AResult&ao= <blockquote> The prisoner's dilemma has long hogged the limelight when it comes to game theory as a tool to study cooperation. Christoph Hauert and Michael Doebeli of the University of British Columbia in Vancouver argue that researchers should pay more attention to the snowdrift game, which depicts a slightly less stark version of the cooperation paradox. In this game, two cars are stuck in a massive snowdrift. Each driver can either shovel snow (cooperate) or simply sit in his ear (defect). Unlike the prisoner's dilemma, in which defecting is the better strategy no matter what your opponent does, the snowdrift game requires each player to take into account the other's actions. If the other driver is shoveling, it's tempting to sit back and let him do all the work. However, if your opponent refuses to leave his car, then you'd better get out your shovel and start digging. The snowdrift game, Hauert says, is a "promising framework for studying cooperation under less-stringent conditions than the prisoner's dilemma--ones where the cooperator gets a share of the benefits." Many animal interactions may fall into this category, he says. </blockquote> that kind of misses the EvilFun of PrisonersDilemma, but oh well, perhaps life is not evil and evil not fun, really ;)
aka. ChickenGame?, http://www.univie.ac.at/virtuallabs/Introduction/sd.html features some stats and simulation examples, there is even a java kaleidoscope featuring this game there.
from Science News; 7/24/2004; Klarreich, Erica, COPYRIGHT 2004 Science Service, Inc. http://www.highbeam.com/library/docfree.asp?DOCID=1G1:120525522&ctrlInfo=Round20%3AMode20b%3ADocG%3AResult&ao=
The prisoner's dilemma has long hogged the limelight when it comes to game theory as a tool to study cooperation. Christoph Hauert and Michael Doebeli of the University of British Columbia in Vancouver argue that researchers should pay more attention to the snowdrift game, which depicts a slightly less stark version of the cooperation paradox.In this game, two cars are stuck in a massive snowdrift. Each driver can either shovel snow (cooperate) or simply sit in his ear (defect). Unlike the prisoner's dilemma, in which defecting is the better strategy no matter what your opponent does, the snowdrift game requires each player to take into account the other's actions. If the other driver is shoveling, it's tempting to sit back and let him do all the work. However, if your opponent refuses to leave his car, then you'd better get out your shovel and start digging.
The snowdrift game, Hauert says, is a "promising framework for studying cooperation under less-stringent conditions than the prisoner's dilemma--ones where the cooperator gets a share of the benefits." Many animal interactions may fall into this category, he says.
that kind of misses the EvilFun? of PrisonersDilemma, but oh well, perhaps life is not evil and evil not fun, really ;)