| 1 | ||
|
Editor: antont
Time: 2007/03/08 22:12:34 GMT+0 |
||
| Note: | ||
changed: - I would be cautious with this categorization, for I estimate it's too narrow and slanted. The concept of sport mainly expresses a subset of gameplay where the contest comes to dominate above everything else, whereas the gameplay culture in a computerized environments is, on the whole, much broader: It is, more or less, simply a medium-based reflection of what we understand as gameplay in general, with its own calibrations based on the characteristics and potentialities perceived in the medium. Hence, system (f.ex. social) construction and interaction, the dramatic developments and storyform patterns, environmental immersion and exploration etc. are all perceivable phenomenons in computerized gameplay, and using the attribution of sport thus miscategorizes the gameplay not only from a formal standpoint, but also from the standpoint of the motivational basis present in the gaming culture. From antont Wed Oct 22 00:57:00 GMT+2 2003 From: antont Date: 2003/10/22 00:57 EET Subject: agreed, had not fixed yet Message-ID: <20031022005738EET@studio:8080> noticed the same when reading, was only meaning to refer to the description of UnrealTournament as sports as **an** example of how a game has been characterized - the bad wording will be fixed, thanks for pointing out / reminding .. the narrowness of this can be fun for stupid reasons, like: SportCompetition - SwimmingContest - the KyperiA swimming contest
I would be cautious with this categorization, for I estimate it's too narrow and slanted. The concept of sport mainly expresses a subset of gameplay where the contest comes to dominate above everything else, whereas the gameplay culture in a computerized environments is, on the whole, much broader: It is, more or less, simply a medium-based reflection of what we understand as gameplay in general, with its own calibrations based on the characteristics and potentialities perceived in the medium.
Hence, system (f.ex. social) construction and interaction, the dramatic developments and storyform patterns, environmental immersion and exploration etc. are all perceivable phenomenons in computerized gameplay, and using the attribution of sport thus miscategorizes the gameplay not only from a formal standpoint, but also from the standpoint of the motivational basis present in the gaming culture.
agreed, had not fixed yet --antont, 2003/10/22 00:57 EET reply
noticed the same when reading, was only meaning to refer to the description of UnrealTournament? as sports as an example of how a game has been characterized - the bad wording will be fixed, thanks for pointing out / reminding
..
the narrowness of this can be fun for stupid reasons, like: SportCompetition? - SwimmingContest - the KyperiA swimming contest