Contains things, active and passive. In this case: BeinG s, PlacE s, ProP s, ..
Knows about it's StatE?? (e.g. SeasoN??)
- based on analysis of components
- balance (experimented e.g. in EcologyWorld? and/or MoralWorld)
- statistics (amounts of things etc.)
- balance (experimented e.g. in EcologyWorld? and/or MoralWorld)
- ExternalInformation?
- from a PhysicalSensor
- from a DataBase? (e.g. news, economics, ..)
see backlinks (also by clicking the heading World) for examples
for an agent oriented simple implementation, see e.g. http://an.org/programming/World.py
for actual implementations, see EnginE:WorlD .. one system on the concept of a world for making computer things is slut (EnginE:SluT), this is how there you put a button to play sound .. http://slut.sourceforge.net/examples/sound.html
made on the OpenSim implementation are OpensimWorlds
.
BionicleWorld -- Sun, 20 Nov 2005 22:29:14 +0200 reply
is one, as featured in http://en.wikipedia.org/wiki/Places_in_Bionicle
GrassPlanet -- Tue, 06 Dec 2005 19:16:51 +0200 reply
is somewhere, http://kandid.org/paradise/lpp/lp04.html
MoonBridge -- Tue, 06 Dec 2005 22:01:15 +0200 reply
s are in places