- computer based systems for live performances.
- prototype solution is presented,
- controlling 3d character animation(s)
- implemented in Python using the API provided by Blender.
- was used in a music/dance event during the Oulu music video festival in August 2003
- this study limits itself to that early phase of development with discussions about future challenges and possibilities.
Group collaboration / co-performing using a client-server (or peer-to-peer?) model is identified as a fruitful next step, and many possibilities lie in implementing higher abstraction levels such as dramaturgy, building blocks for narration.
Also, the potential for similar solutions for production (i.e. work?) systems is discussed.