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Editor: antont
Time: 2005/08/29 08:56:52 GMT+0 |
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changed: - EnginE:PuppeteeR supports browsing animations, http://www.shortfuze.co.uk/Wiki/Wiki.jsp?page=Puppeteer steim calls sequences of events 'licks', see http://www.steim.org/steim/lick.html unrealscript has 'states', might be added to discussion: http://unreal.epicgames.com/UnrealScript.htm about presentation - a python programmable tool! http://isotropic.org/uw/slithy/ with a eurographics/siggraph paper http://grail.cs.washington.edu/pub/papers/Zongker_204.pdf .. adding export for this from Blender might be interesting - http://upstage.org.nz/ is about live performing *on-line*, uses Twisted http://www-2.cs.cmu.edu/~rbd/bib-interactiveperformance.html - a set of papers addresses the software architecture issues of building interactive performance systems. http://robotics.stanford.edu/~latombe/cs99k/2000/sannier.pdf - An Interactive Interface for Directing Virtual Humans - music, concert situations. - very technical, e.g. automatic analysis of music played (accompanying) - the focus here not automating - instrument making metafora - an overwhelming amount of research behind the basic technologies in 3d visualisation and character animation a view at this: http://an.org/gradu2/related_work.jpg <hr> - controlling character animation during simulation has been seen a key feature for also the more common application of these technologies, i.e. making animations [TRACK-paper]. - ArKaos VJ is popular (professional?) commercial VJ tool - PixelShox - Previously, the author of this study developed a system using PixelShox, featuring video and object switchers and using the outputs of the switchers in different compositions <hr> - Non-verbal communication of computer created characters - Kujanpää (2002) addresses non-verbal communication of computer created characters, - based on the model of interactions in Manninen (200x) - and models of non-verbal communication theory and psychology. <hr> Controlling Systems for Other Purposes From antont Wed Jul 20 16:25:49 +0300 2005 From: antont Date: Wed, 20 Jul 2005 16:25:49 +0300 Subject: from 'delire' Message-ID: <20050720162549+0300@10.0.10.100:8080> 16:15 <delire> an old work i did explores more of this idea also. this from 1999,2000: http://selectparks.net/archive/qthoth.htm see the movie if interested further. 16:16 <delire> hmm, also this is related http://selectparks.net/archive/q3apd.htm From antont Wed Jul 20 16:50:49 +0300 2005 From: antont Date: Wed, 20 Jul 2005 16:50:49 +0300 Subject: googling Message-ID: <20050720165049+0300@10.0.10.100:8080> http://www.netzwissenschaft.de/perfa.htm Institute for Applied Theatre Studies Giessen University Dr Reinhold Grether Virtual Performance Research Area has a bibliography updated till 2003, http://www.netzwissenschaft.de/perfb.htm --- Who is the man behind EnginE:CgKit? I'm a PhD student at the University of Karlsruhe, Germany. My research interest is focussed on synthesizing human movements for animation/VR.
EnginE:PuppeteeR supports browsing animations, http://www.shortfuze.co.uk/Wiki/Wiki.jsp?page=Puppeteer
steim calls sequences of events licks, see http://www.steim.org/steim/lick.html
unrealscript has states, might be added to discussion: http://unreal.epicgames.com/UnrealScript.htm
about presentation
http://www-2.cs.cmu.edu/~rbd/bib-interactiveperformance.html - a set of papers addresses the software architecture issues of building interactive performance systems.
http://robotics.stanford.edu/~latombe/cs99k/2000/sannier.pdf - An Interactive Interface for Directing Virtual Humans
a view at this: http://an.org/gradu2/related_work.jpg
Controlling Systems for Other Purposes
from delire --antont, Wed, 20 Jul 2005 16:25:49 +0300 reply
16:15
googling --antont, Wed, 20 Jul 2005 16:50:49 +0300 reply
http://www.netzwissenschaft.de/perfa.htm Institute for Applied Theatre Studies Giessen University Dr Reinhold Grether
Virtual Performance Research Area has a bibliography updated till 2003, http://www.netzwissenschaft.de/perfb.htm
---
Who is the man behind EnginE:CgKit?
I'm a PhD? student at the University of Karlsruhe, Germany. My research interest is focussed on synthesizing human movements for animation/VR.