Edit detail for RelatedWork revision 1 of 1

1
Editor: antont
Time: 2005/08/29 08:56:52 GMT+0
Note:

changed:
-
EnginE:PuppeteeR supports browsing animations, http://www.shortfuze.co.uk/Wiki/Wiki.jsp?page=Puppeteer

steim calls sequences of events 'licks', see http://www.steim.org/steim/lick.html

unrealscript has 'states', might be added to discussion: http://unreal.epicgames.com/UnrealScript.htm

about presentation 

- a python programmable tool! http://isotropic.org/uw/slithy/ with a eurographics/siggraph paper http://grail.cs.washington.edu/pub/papers/Zongker_204.pdf .. adding export for this from Blender might be interesting

- http://upstage.org.nz/ is about live performing *on-line*, uses Twisted

http://www-2.cs.cmu.edu/~rbd/bib-interactiveperformance.html - 
a set of papers addresses the software architecture issues of building interactive performance systems.

http://robotics.stanford.edu/~latombe/cs99k/2000/sannier.pdf - An Interactive Interface for Directing Virtual Humans

- music, concert situations. 

 - very technical, e.g. automatic analysis of music played (accompanying)

- the focus here not automating

 - instrument making metafora

- an overwhelming amount of research behind the basic technologies in 3d visualisation and character animation

a view at this: http://an.org/gradu2/related_work.jpg

<hr>

- controlling character animation during simulation has been seen a key
feature for also the more common application of these technologies,
i.e. making animations [TRACK-paper].

- ArKaos VJ is popular (professional?) commercial VJ tool

- PixelShox

 - Previously, the author of this study developed a system using PixelShox, featuring video and object switchers and using the outputs of the switchers in different compositions

<hr>

- Non-verbal communication of computer created characters

 - Kujanpää (2002) addresses non-verbal communication of computer created
characters,

 - based on the model of interactions in Manninen (200x) 

 - and models of non-verbal communication theory and psychology. 

<hr>

Controlling Systems for Other Purposes

From antont Wed Jul 20 16:25:49 +0300 2005
From: antont
Date: Wed, 20 Jul 2005 16:25:49 +0300
Subject: from 'delire'
Message-ID: <20050720162549+0300@10.0.10.100:8080>

16:15 <delire> an old work i did explores more of this idea also. this from
               1999,2000: http://selectparks.net/archive/qthoth.htm see the
               movie if interested further.
16:16 <delire> hmm, also this is related
               http://selectparks.net/archive/q3apd.htm


From antont Wed Jul 20 16:50:49 +0300 2005
From: antont
Date: Wed, 20 Jul 2005 16:50:49 +0300
Subject: googling
Message-ID: <20050720165049+0300@10.0.10.100:8080>

http://www.netzwissenschaft.de/perfa.htm Institute for Applied Theatre Studies Giessen University Dr Reinhold Grether
Virtual Performance Research Area has a bibliography updated till 2003, http://www.netzwissenschaft.de/perfb.htm

---

Who is the man behind EnginE:CgKit?

I'm a PhD student at the University of Karlsruhe, Germany. My research interest is focussed on synthesizing human movements for animation/VR.

EnginE:PuppeteeR supports browsing animations, http://www.shortfuze.co.uk/Wiki/Wiki.jsp?page=Puppeteer

steim calls sequences of events licks, see http://www.steim.org/steim/lick.html

unrealscript has states, might be added to discussion: http://unreal.epicgames.com/UnrealScript.htm

about presentation

http://www-2.cs.cmu.edu/~rbd/bib-interactiveperformance.html - a set of papers addresses the software architecture issues of building interactive performance systems.

http://robotics.stanford.edu/~latombe/cs99k/2000/sannier.pdf - An Interactive Interface for Directing Virtual Humans

  • music, concert situations.
    • very technical, e.g. automatic analysis of music played (accompanying)
  • the focus here not automating
    • instrument making metafora
  • an overwhelming amount of research behind the basic technologies in 3d visualisation and character animation

a view at this: http://an.org/gradu2/related_work.jpg


  • controlling character animation during simulation has been seen a key feature for also the more common application of these technologies, i.e. making animations [TRACK-paper]?.
  • ArKaos VJ is popular (professional?) commercial VJ tool
  • PixelShox
    • Previously, the author of this study developed a system using PixelShox, featuring video and object switchers and using the outputs of the switchers in different compositions


  • Non-verbal communication of computer created characters
    • Kujanpää (2002) addresses non-verbal communication of computer created characters,
    • based on the model of interactions in Manninen (200x)
    • and models of non-verbal communication theory and psychology.


Controlling Systems for Other Purposes


comments:

from delire --antont, Wed, 20 Jul 2005 16:25:49 +0300 reply
16:15 an old work i did explores more of this idea also. this from 1999,2000: http://selectparks.net/archive/qthoth.htm see the movie if interested further. 16:16 hmm, also this is related http://selectparks.net/archive/q3apd.htm

googling --antont, Wed, 20 Jul 2005 16:50:49 +0300 reply
http://www.netzwissenschaft.de/perfa.htm Institute for Applied Theatre Studies Giessen University Dr Reinhold Grether Virtual Performance Research Area has a bibliography updated till 2003, http://www.netzwissenschaft.de/perfb.htm

---

Who is the man behind EnginE:CgKit?

I'm a PhD? student at the University of Karlsruhe, Germany. My research interest is focussed on synthesizing human movements for animation/VR.