(in response to TOL ideamalli, also a collection of nodes suitable for printing)
1. introduction
1.1. general background
live performances a niche area, where computing has a lot to offer yet and which offers a platform experimentation from where innovations may lead to changes in mainstream computing too.
for more, see IntroductioN
1.2. personal motivation
VJing? as a hobby, mostly using computer based systems. have also danced as a hobby (for performances, too). in videoscrathing, have enjoyed material with character movements. utilising character animation libraries allows taking this further.
2. research problem / question
question: how to control character animations real-time in live performances?
expected answer: implemented solution.
answers by others: see RelatedWork
3. starting point
- Live events - real time action
- production suites: presenting reduced to proceeding along the
line
- entertainment industry & Computer games
- music, concert situations.
- very technical, e.g. automatic analysis of music played (accompanying)
- the focus here not automating
- instrument making metafora
- an overwhelming amount of research behind the basic technologies in 3d visualisation and character animation
- ArKaos VJ is popular (professional?) commercial VJ tool
- Previously, the author of this study developed a system using PixelShox
- Kujanpää (2002) addresses non-verbal communication of computer created
characters,
- Controlling Systems for Other Purposes
- very technical, e.g. automatic analysis of music played (accompanying)
- instrument making metafora
4. research approach
ConstructiveResearch - by designing and implementing a system for this use and evaluating it with respect to experiences from use and inspection of the system itself - see EvaluatioN.
5. carrying out
practical requirements and facilities for the research are (were, actually) the Time Tunnel event as part of the Oulu Music Video Festival, where the system was first to be used in August 2003, and the Kyperjokki studio where the system was made and put together with the content (models, animations) to be used, in collaboration with other people (modelers, animators).
6. references
the semi-published software: EnginE:KyperMover
view on related work (to be extracted to a bibliography) http://an.org/gradu2/related_work.jpg
also, from OpenIssues
- implementation as a way to identify/find research questions
- analogous to how requirements may be constructed by implementing prototypes in system design?
- would this be a valid way at all, especially thinking of a doctoral thesis?