Edit detail for ResearchPlan revision 1 of 1

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Editor: antont
Time: 2003/11/21 12:53:29 GMT+0
Note:

changed:
-
(in response to TOL 'ideamalli', also a collection of nodes suitable for printing)

<h2>1. introduction</h2>

<h3>1.1. general background</H3>

live performances a niche area, where computing has a lot to offer yet and which offers a platform experimentation from where innovations may lead to changes in mainstream computing too.

for more, see IntroductioN

<h3>1.2. personal motivation</h3>

VJing as a hobby, mostly using computer based systems. have also danced as a hobby (for performances, too). in videoscrathing, have enjoyed material with character movements. utilising character animation libraries allows taking this further.

<h2>2. research problem / question</h2>

question: how to control character animations real-time in live performances?

expected answer: implemented solution.

answers by others: see RelatedWork

<h2>3. starting point</h3>

- Live events - real time action

- production suites: presenting reduced to proceeding along the
line

- entertainment industry & Computer games

- music, concert situations. 

 - very technical, e.g. automatic analysis of music played (accompanying)

- the focus here not automating

 - instrument making metafora

- an overwhelming amount of research behind the basic technologies in 3d visualisation and character animation

- ArKaos VJ is popular (professional?) commercial VJ tool

- Previously, the author of this study developed a system using PixelShox

- Kujanpää (2002) addresses non-verbal communication of computer created
characters,

- Controlling Systems for Other Purposes

<h2>4. research approach</h4>

ConstructiveResearch - by designing and implementing a system for this use and evaluating it with respect to experiences from use and inspection of the system itself - see EvaluatioN.

<h2>5. carrying out</h2>

practical requirements and facilities for the research are (were, actually) the Time Tunnel event as part of the Oulu Music Video Festival, where the system was first to be used in August 2003, and the Kyperjokki studio where the system was made and put together with the content (models, animations) to be used, in collaboration with other people (modelers, animators).

<h2>6. references</h2>

the semi-published software: EnginE:KyperMover

view on related work (to be extracted to a bibliography) http://an.org/gradu2/related_work.jpg

<h2>also, from OpenIssues</h2>

- implementation as a way to identify/find research questions

 - analogous to how requirements may be constructed by implementing prototypes in system design?

- would this be a valid way at all, especially thinking of a doctoral thesis?

(in response to TOL ideamalli, also a collection of nodes suitable for printing)

1. introduction

1.1. general background

live performances a niche area, where computing has a lot to offer yet and which offers a platform experimentation from where innovations may lead to changes in mainstream computing too.

for more, see IntroductioN

1.2. personal motivation

VJing? as a hobby, mostly using computer based systems. have also danced as a hobby (for performances, too). in videoscrathing, have enjoyed material with character movements. utilising character animation libraries allows taking this further.

2. research problem / question

question: how to control character animations real-time in live performances?

expected answer: implemented solution.

answers by others: see RelatedWork

3. starting point

  • Live events - real time action
  • production suites: presenting reduced to proceeding along the line
  • entertainment industry & Computer games
  • music, concert situations.
    • very technical, e.g. automatic analysis of music played (accompanying)
  • the focus here not automating
    • instrument making metafora
  • an overwhelming amount of research behind the basic technologies in 3d visualisation and character animation
  • ArKaos VJ is popular (professional?) commercial VJ tool
  • Previously, the author of this study developed a system using PixelShox
  • Kujanpää (2002) addresses non-verbal communication of computer created characters,
  • Controlling Systems for Other Purposes

4. research approach

ConstructiveResearch - by designing and implementing a system for this use and evaluating it with respect to experiences from use and inspection of the system itself - see EvaluatioN.

5. carrying out

practical requirements and facilities for the research are (were, actually) the Time Tunnel event as part of the Oulu Music Video Festival, where the system was first to be used in August 2003, and the Kyperjokki studio where the system was made and put together with the content (models, animations) to be used, in collaboration with other people (modelers, animators).

6. references

the semi-published software: EnginE:KyperMover

view on related work (to be extracted to a bibliography) http://an.org/gradu2/related_work.jpg

also, from OpenIssues

  • implementation as a way to identify/find research questions
    • analogous to how requirements may be constructed by implementing prototypes in system design?
  • would this be a valid way at all, especially thinking of a doctoral thesis?

    subtopics: