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Editor: antont
Time: 2004/06/02 12:26:44 GMT+0 |
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changed: - one version provided here, for updates and more info check to author's site at http://oomadness.nekeme.net/en/blender2cal3d/index.html ! <a href="blender2cal3d.py">blender2cal3d.py</a> <PRE> From: Jiba <jiba@tuxfamily.org> Date: Wed Aug 6, 2003 1:14:28 AM Europe/Helsinki To: bf-python@blender.org Subject: [Bf-python] Blender => Cal3D mesh and animation exporter Reply-To: bf-python@blender.org Hi all, I've just finished my Blender => Cal3D exporter script ! Is there a kind of repository of such script ? Or should i send it to the BF Python mailing liste ? I believe the script will interress other people working on animation export script ! BTW, is there a more optimal way than "scene.makeCurrent()" for updating IPO curve's values after calling "scene.currentFrame(new_frame)" ? Thanks for the help i have received here when writing this script ! Jiba _______________________________________________ Bf-python mailing list Bf-python@blender.org http://www.blender.org/mailman/listinfo/bf-python </PRE>
one version provided here, for updates and more info check to author's site at http://oomadness.nekeme.net/en/blender2cal3d/index.html !
From: JibaDate: Wed Aug 6, 2003 1:14:28 AM Europe/Helsinki To: bf-python@blender.org Subject: [Bf-python] Blender => Cal3D mesh and animation exporter Reply-To: bf-python@blender.org Hi all,
I've just finished my Blender => Cal3D exporter script ! Is there a kind of repository of such script ? Or should i send it to the BF Python mailing liste ? I believe the script will interress other people working on animation export script !
BTW, is there a more optimal way than "scene.makeCurrent()" for updating IPO curve's values after calling "scene.currentFrame(new_frame)" ?
Thanks for the help i have received here when writing this script ! Jiba _______________________________________________ Bf-python mailing list Bf-python@blender.org http://www.blender.org/mailman/listinfo/bf-python