Edit detail for CharacterAnimation revision 1 of 1

1
Editor: antont
Time: 2005/03/04 10:41:25 GMT+0
Note: MatrixMoves

changed:
-
BlenderArmature & BlenderIPO s seem ok, there is http://blenderchar.weirdhat.com/

but Cal3D too, has combined movements

http://www.c3d.org/ is another standard for motion data, otherwise we have looked into BVH, info about getting those to GameBlender: http://www.elysiun.com/forum/viewtopic.php?t=4737&highlight=bvh+actions

this bhv2pos did not do it for us: http://sayoub.20megsfree.com/blender.html

- talk about more recent work on getting motion capture data to BlenderArmature actions: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3115

http://centralsource.com/blender/bvh/files.htm

http://www.e-motek.com/ provides lots of movement data for free registration, hopefully as http://www.elysiun.com/forum/viewtopic.php?t=8437&highlight=bvh2pos told

http://blenderchar.weirdhat.com/handtute/ is a nice tutorial and an animation-ready model of a hand.

there is an InsectWalk script

From antont Fri Mar 26 15:31:04 +0200 2004
From: antont
Date: Fri, 26 Mar 2004 15:31:04 +0200
Subject: new bvh import to blender
Message-ID: <20040326153104+0200@studio.kyperjokki.fi>

in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3245


From antont Sat Sep 4 05:15:42 +0300 2004
From: antont
Date: Sat, 04 Sep 2004 05:15:42 +0300
Subject: bvh to blender armatures
Message-ID: <20040904051542+0300@10.0.10.100:8080>

can be done with constraints, as discussed recently in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4280

From antont Fri Mar 4 10:41:25 +0200 2005
From: antont
Date: Fri, 04 Mar 2005 10:41:25 +0200
Subject: MatrixMoves
Message-ID: <20050304104125+0200@studio.kyperjokki.fi>

http://www.planetunreal.com/reactor4/MatrixMovesB4Readme.htm might be fun to have

BlenderArmature & BlenderIPO? s seem ok, there is http://blenderchar.weirdhat.com/

but Cal3D too, has combined movements

http://www.c3d.org/ is another standard for motion data, otherwise we have looked into BVH, info about getting those to GameBlender: http://www.elysiun.com/forum/viewtopic.php?t=4737&highlight=bvh+actions

this bhv2pos did not do it for us: http://sayoub.20megsfree.com/blender.html

http://centralsource.com/blender/bvh/files.htm

http://www.e-motek.com/ provides lots of movement data for free registration, hopefully as http://www.elysiun.com/forum/viewtopic.php?t=8437&highlight=bvh2pos told

http://blenderchar.weirdhat.com/handtute/ is a nice tutorial and an animation-ready model of a hand.

there is an InsectWalk script


comments:

new bvh import to blender --antont, Fri, 26 Mar 2004 15:31:04 +0200 reply
in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3245

bvh to blender armatures --antont, Sat, 04 Sep 2004 05:15:42 +0300 reply
can be done with constraints, as discussed recently in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4280

MatrixMoves? --antont, Fri, 04 Mar 2005 10:41:25 +0200 reply
http://www.planetunreal.com/reactor4/MatrixMovesB4Readme.htm might be fun to have