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Editor: antont
Time: 2005/03/04 10:41:25 GMT+0 |
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| Note: MatrixMoves | ||
changed: - BlenderArmature & BlenderIPO s seem ok, there is http://blenderchar.weirdhat.com/ but Cal3D too, has combined movements http://www.c3d.org/ is another standard for motion data, otherwise we have looked into BVH, info about getting those to GameBlender: http://www.elysiun.com/forum/viewtopic.php?t=4737&highlight=bvh+actions this bhv2pos did not do it for us: http://sayoub.20megsfree.com/blender.html - talk about more recent work on getting motion capture data to BlenderArmature actions: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3115 http://centralsource.com/blender/bvh/files.htm http://www.e-motek.com/ provides lots of movement data for free registration, hopefully as http://www.elysiun.com/forum/viewtopic.php?t=8437&highlight=bvh2pos told http://blenderchar.weirdhat.com/handtute/ is a nice tutorial and an animation-ready model of a hand. there is an InsectWalk script From antont Fri Mar 26 15:31:04 +0200 2004 From: antont Date: Fri, 26 Mar 2004 15:31:04 +0200 Subject: new bvh import to blender Message-ID: <20040326153104+0200@studio.kyperjokki.fi> in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3245 From antont Sat Sep 4 05:15:42 +0300 2004 From: antont Date: Sat, 04 Sep 2004 05:15:42 +0300 Subject: bvh to blender armatures Message-ID: <20040904051542+0300@10.0.10.100:8080> can be done with constraints, as discussed recently in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4280 From antont Fri Mar 4 10:41:25 +0200 2005 From: antont Date: Fri, 04 Mar 2005 10:41:25 +0200 Subject: MatrixMoves Message-ID: <20050304104125+0200@studio.kyperjokki.fi> http://www.planetunreal.com/reactor4/MatrixMovesB4Readme.htm might be fun to have
BlenderArmature & BlenderIPO? s seem ok, there is http://blenderchar.weirdhat.com/
but Cal3D too, has combined movements
http://www.c3d.org/ is another standard for motion data, otherwise we have looked into BVH, info about getting those to GameBlender: http://www.elysiun.com/forum/viewtopic.php?t=4737&highlight=bvh+actions
this bhv2pos did not do it for us: http://sayoub.20megsfree.com/blender.html
http://centralsource.com/blender/bvh/files.htm
http://www.e-motek.com/ provides lots of movement data for free registration, hopefully as http://www.elysiun.com/forum/viewtopic.php?t=8437&highlight=bvh2pos told
http://blenderchar.weirdhat.com/handtute/ is a nice tutorial and an animation-ready model of a hand.
there is an InsectWalk script
new bvh import to blender --antont, Fri, 26 Mar 2004 15:31:04 +0200 reply
in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3245
bvh to blender armatures --antont, Sat, 04 Sep 2004 05:15:42 +0300 reply
can be done with constraints, as discussed recently in http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4280
MatrixMoves? --antont, Fri, 04 Mar 2005 10:41:25 +0200 reply
http://www.planetunreal.com/reactor4/MatrixMovesB4Readme.htm might be fun to have