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Editor: antont
Time: 2004/10/07 07:48:43 GMT+0 |
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changed: - The BlendeR GameEngine - of official distributions, currently only in 2.25 - may be enabled when compiling from the source (either BfBlender or TuhoPuu) - is yet missing the SoliD CollisionDetection which is coming back, uses ODE now instead http://www.janw.gothere.uk.com/GameLogicModule/ "gameBlender documentation":http://oldsite.blender3d.org/gameBlenderDoc/book1.html "an introduction to the architecture and implementation of the blender game engine Ketsji":http://www.blender.org/modules/bc2002/Erwin/architecture/ketsjiintro.htm ControllerDevices - http://snailrose.home.bresnan.net/tmp/JoystickDocs.html for the future, there are many possibilities in e.g. modularization, interfacing to different engines etc.
The BlendeR GameEngine
http://www.janw.gothere.uk.com/GameLogicModule/
an introduction to the architecture and implementation of the blender game engine Ketsji
for the future, there are many possibilities in e.g. modularization, interfacing to different engines etc.