Edit detail for KyperMoverAbout revision 1 of 1

1
Editor: antont
Time: 2004/07/30 13:47:50 GMT+0
Note:

changed:
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this is "first asked questions" or something :)

Q: so this could be used as the building blocks of game animation

A: hm, it's not targeted at that really .. but perhaps

Q: i see its VJ orientated

A: yes, that's the goal

the idea is that you can relative easily add new models and animations

and have lots of them in a setup

C: i get ya... like a VR Jukebox

A: perhaps :)

C: you have made a kind of "player"

A: i guess you can say that

C: where imported models can be automatically animated by bpm and human interaction

A: right

Q: does the full version have a gui

A: no

Q: do u plan to make one?

A: yes

Q: and then go for a commercial release yea?

A: no

this is open source

all the other programs i make are closed

so this is the one that is open :)

for future plans, please search http://an.org/gradu2/gradu2.rst for 'BlenderVJ'

this is "first asked questions" or something :)

Q: so this could be used as the building blocks of game animation

A: hm, it's not targeted at that really .. but perhaps

Q: i see its VJ orientated

A: yes, that's the goal

the idea is that you can relative easily add new models and animations

and have lots of them in a setup

C: i get ya... like a VR Jukebox

A: perhaps :)

C: you have made a kind of "player"

A: i guess you can say that

C: where imported models can be automatically animated by bpm and human interaction

A: right

Q: does the full version have a gui

A: no

Q: do u plan to make one?

A: yes

Q: and then go for a commercial release yea?

A: no

this is open source

all the other programs i make are closed

so this is the one that is open :)

for future plans, please search http://an.org/gradu2/gradu2.rst for BlenderVJ