Edit detail for KyperMoverWishList revision 1 of 1

1
Editor: antont
Time: 2004/04/14 13:46:52 GMT+0
Note:

changed:
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<h2>Initial Features / Wishlist (from summer 2003): </h2>

- Zoom

- Rotate

- move (e.g. stepping)

- armature + hierarchy for motion

- object change

- texture change

- movement change

- keybindings

- event recoder (multiple events)

- output video&still

- controllers/input (as audio(bpm), midi, mouse, keyboard, joystic, tablet, accelerators, motion capture devices, transitions, machine vision/video analysis)


<h2>Functions: </h2>
as effects 

- color cycle 

- velocity/acceleration

- scratch

- morph (possible help about additive morph http://www.kino3d.com/MakeHuman
)

- generators 

- copy&clone

- mirrors 

- transitions

- camera 

- options


<h2>Render: </h2>

- polygon reduction

- dynamic lights

- reflecting textures (cause engine not true ones)

- video texture (maybe not possible)

- alpha map

- color keying (maybe not possible)

<h2>Physics: </h2>

- Multiple motion

- Multiple events

- physic engine


<h2>Set construction (as file data also): </h2>

- models/objects

- textures

- motion(ipo)

- events/presets (mapping controls&input)

- "logic"

- METADATA

    - object type

    - character type

Initial Features / Wishlist (from summer 2003):

  • Zoom
  • Rotate
  • move (e.g. stepping)
  • armature + hierarchy for motion
  • object change
  • texture change
  • movement change
  • keybindings
  • event recoder (multiple events)
  • output video&still
  • controllers/input (as audio(bpm), midi, mouse, keyboard, joystic, tablet, accelerators, motion capture devices, transitions, machine vision/video analysis)

Functions:

as effects

  • color cycle
  • velocity/acceleration
  • scratch
  • morph (possible help about additive morph http://www.kino3d.com/MakeHuman )
  • generators
  • copy&clone
  • mirrors
  • transitions
  • camera
  • options

Render:

  • polygon reduction
  • dynamic lights
  • reflecting textures (cause engine not true ones)
  • video texture (maybe not possible)
  • alpha map
  • color keying (maybe not possible)

Physics:

  • Multiple motion
  • Multiple events
  • physic engine

Set construction (as file data also):

  • models/objects
  • textures
  • motion(ipo)
  • events/presets (mapping controls&input)
  • "logic"
  • METADATA
    • object type
    • character type