Edit detail for KyperjokkiWorkPSX revision 1 of 1

1
Editor: antont
Time: 2004/01/15 13:41:42 GMT+0
Note:

changed:
-
was last actually worked as:

-rw-r--r--  1 antont  wheel  14461656 May 24 00:32 KyperjokkiWork-huilu.psx

some cleaning-up would be welcome (depends on too many misc media files and has mess),
but the tool should be usable to any PixelShox user and is available at http://www.kyperjokki.fi/tools/KyperjokkiWork-0.5a.psx with some documentation here:

basic structure:

<h2>switchers:</h2>

 - use media files (pictures, videos, 3d objects)

 - have javascript-programmed and keyboard controllable controls

  * most work with the video switcher, that knows how to pause the videos that are not used (otherwise they all would play all the time and hog cpu!)

 - output to their own gateways

<h2>canvases / visualisers: </h2>

 - different for different purposes

  - showing objects (with input from both object and texture switcher)

   * a few different compositions, more could and should be worked on! (e.g. based on 'w')

  - sprite things (use small textures)

 - video displays

  * plain 'screens' (need different for different aspect ratioed videos, e.g. 4:3 and 16:9)

  * 'videocube', the environment map - pretty nice with some videos (zooming in&out etc)

  * ..

<h2>time code: </h2>

- drives the videos

- two modes:

 1. normal playback when nothing is done

 2. when mouse1 pressed, scrub mode

  * mouse x controls position

many things imported from other people, not much used but most to test - props to them, have tried to include the original outhors in the descriptions! sorry if some is missing.

this is the first implementation of KyperjokkiWork, other's - meaning with other engines - may follow.

was last actually worked as:

-rw-r--r-- 1 antont wheel 14461656 May 24 00:32 KyperjokkiWork-huilu.psx

some cleaning-up would be welcome (depends on too many misc media files and has mess), but the tool should be usable to any PixelShox user and is available at http://www.kyperjokki.fi/tools/KyperjokkiWork-0.5a.psx with some documentation here:

basic structure:

switchers:

  • use media files (pictures, videos, 3d objects)
  • have javascript-programmed and keyboard controllable controls
    • most work with the video switcher, that knows how to pause the videos that are not used (otherwise they all would play all the time and hog cpu!)
  • output to their own gateways

canvases / visualisers:

  • different for different purposes
    • showing objects (with input from both object and texture switcher)
      • a few different compositions, more could and should be worked on! (e.g. based on w)
    • sprite things (use small textures)
  • video displays
    • plain screens (need different for different aspect ratioed videos, e.g. 4:3 and 16:9)
    • videocube, the environment map - pretty nice with some videos (zooming in&out etc)
    • ..

time code:

  • drives the videos
  • two modes:
    1. normal playback when nothing is done
    2. when mouse1 pressed, scrub mode
      • mouse x controls position

many things imported from other people, not much used but most to test - props to them, have tried to include the original outhors in the descriptions! sorry if some is missing.

this is the first implementation of KyperjokkiWork, other's - meaning with other engines - may follow.