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Editor: antont
Time: 2005/01/27 09:29:16 GMT+0 |
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changed: - .. PygameOverlay PymediaVideo FreeVo <pre> 09:09 < drewp> evening ShredWheat- i'm using pygame today to make 3000x2250 video-wall plates for a parody of the architect scene in matrix2 09:10 < ShredWheat> cool. grab some pics if you can! 09:10 < drewp> sample divx at mis.pier41.net/post/archwall2.avi 09:10 < drewp> make that archwall1.avi to see more tvs 09:11 < drewp> the new version pulls from multiple video sources, and i'll add some more controls so i can choose what gets shown where 09:11 < drewp> i also need to do some quick and dirty keying of a lot of the tv contents 09:11 < ShredWheat> sure funny 09:12 < drewp> our 'architect' is the KFC colonel 09:12 < ShredWheat> but the one from the movie looked more like him 09:12 < drewp> anyway, the program makes the big 3k plates and draws a shrunken version to the screen every second for me to preview- runs great 09:13 < ShredWheat> goody. pygame in production! 09:13 < drewp> reads straight from dv files using my python libdv wrapper, and PIL writes the final plates to jpeg (i dont have enough space for lossless) 09:14 < drewp> whole video wall program is currently 80 lines, and i developed it (and did the comp with the warping and reflection) in about 2h today </pre> From unknown Wed May 5 10:23:15 +0300 2004 From: Date: Wed, 05 May 2004 10:23:15 +0300 Subject: Message-ID: <20040505102315+0300@studio.kyperjokki.fi>
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PygameOverlay?
PymediaVideo?
09:09 < drewp> evening ShredWheat- i'm using pygame today to make 3000x2250 video-wall plates for a
parody of the architect scene in matrix2
09:10 < ShredWheat> cool. grab some pics if you can!
09:10 < drewp> sample divx at mis.pier41.net/post/archwall2.avi
09:10 < drewp> make that archwall1.avi to see more tvs
09:11 < drewp> the new version pulls from multiple video sources, and i'll add some more controls so i
can choose what gets shown where
09:11 < drewp> i also need to do some quick and dirty keying of a lot of the tv contents
09:11 < ShredWheat> sure funny
09:12 < drewp> our architect is the KFC colonel
09:12 < ShredWheat> but the one from the movie looked more like him
09:12 < drewp> anyway, the program makes the big 3k plates and draws a shrunken version to the screen
every second for me to preview- runs great
09:13 < ShredWheat> goody. pygame in production!
09:13 < drewp> reads straight from dv files using my python libdv wrapper, and PIL writes the final
plates to jpeg (i dont have enough space for lossless)
09:14 < drewp> whole video wall program is currently 80 lines, and i developed it (and did the comp
with the warping and reflection) in about 2h today