sorted out for FirstAndLast:FishWorld
this was fixed (more info below) - now a similar problem w/ ogre, see OgreSkelTex

the test blend , a bit dirty version of minimal skeletal animated blender model with alpha textured faces, for soya debugging (put in data/blender)
and the test soya app (there's a moving cam)
the material check does work --antont, Wed, 23 Feb 2005 12:22:27 +0200 reply
this check in soya cal3d/shape.pyx does work: if my_submesh._material._option & MATERIAL_ALPHA: self._option =
self._option | CAL3D_ALPHA
added debug prints which now with those tests give: Cal3dShape Alpha used 0 0 Cal3dShape Alpha NOT used 0 1
so the cal3dshape there has 2 subshapes, and for the first it tries to use alpha
fixed --antont, Wed, 23 Feb 2005 13:41:44 +0200 reply