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Editor: antont
Time: 2005/03/10 12:46:02 GMT+0 |
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changed: - sorted out for FirstAndLast:FishWorld this was fixed (more info below) - now a similar problem w/ ogre, see OgreSkelTex <img src="soyacaltex.png" /> "the test blend":testdata/mindirt.blend , a bit dirty version of minimal skeletal animated blender model with alpha textured faces, for soya debugging (put in data/blender) "and the test soya app":mincal.py (there's a moving cam) From antont Wed Feb 23 12:22:27 +0200 2005 From: antont Date: Wed, 23 Feb 2005 12:22:27 +0200 Subject: the material check does work Message-ID: <20050223122227+0200@10.0.10.100:8080> this check in soya cal3d/shape.pyx does work: if my_submesh._material._option & MATERIAL_ALPHA: self._option = self._option | CAL3D_ALPHA added debug prints which now with those tests give: Cal3dShape Alpha used 0 0 Cal3dShape Alpha NOT used 0 1 so the cal3dshape there has 2 subshapes, and for the first it tries to use alpha From antont Wed Feb 23 13:41:44 +0200 2005 From: antont Date: Wed, 23 Feb 2005 13:41:44 +0200 Subject: fixed Message-ID: <20050223134144+0200@10.0.10.100:8080> <a href="cal3d.diff">cal3d.diff</a>
sorted out for FirstAndLast:FishWorld
this was fixed (more info below) - now a similar problem w/ ogre, see OgreSkelTex

the test blend , a bit dirty version of minimal skeletal animated blender model with alpha textured faces, for soya debugging (put in data/blender)
and the test soya app (there's a moving cam)
the material check does work --antont, Wed, 23 Feb 2005 12:22:27 +0200 reply
this check in soya cal3d/shape.pyx does work: if my_submesh._material._option & MATERIAL_ALPHA: self._option =
self._option | CAL3D_ALPHA
added debug prints which now with those tests give: Cal3dShape Alpha used 0 0 Cal3dShape Alpha NOT used 0 1
so the cal3dshape there has 2 subshapes, and for the first it tries to use alpha
fixed --antont, Wed, 23 Feb 2005 13:41:44 +0200 reply