Edit detail for SoyaCalTex revision 1 of 1

1
Editor: antont
Time: 2005/03/10 12:46:02 GMT+0
Note:

changed:
-
sorted out for FirstAndLast:FishWorld

this was fixed (more info below) - now a similar problem w/ ogre, see OgreSkelTex

<img src="soyacaltex.png" />

"the test blend":testdata/mindirt.blend , a bit dirty version of minimal skeletal animated blender model with alpha textured faces, for soya debugging (put in data/blender)

"and the test soya app":mincal.py (there's a moving cam)


From antont Wed Feb 23 12:22:27 +0200 2005
From: antont
Date: Wed, 23 Feb 2005 12:22:27 +0200
Subject: the material check does work
Message-ID: <20050223122227+0200@10.0.10.100:8080>

this check in soya cal3d/shape.pyx does work: if my_submesh._material._option & MATERIAL_ALPHA: self._option =
self._option | CAL3D_ALPHA

added debug prints which now with those tests give: 
Cal3dShape Alpha used 0 0
Cal3dShape Alpha NOT used 0 1

so the cal3dshape there has 2 subshapes, and for the first it tries to use alpha

From antont Wed Feb 23 13:41:44 +0200 2005
From: antont
Date: Wed, 23 Feb 2005 13:41:44 +0200
Subject: fixed
Message-ID: <20050223134144+0200@10.0.10.100:8080>



<a href="cal3d.diff">cal3d.diff</a>


sorted out for FirstAndLast:FishWorld

this was fixed (more info below) - now a similar problem w/ ogre, see OgreSkelTex

the test blend , a bit dirty version of minimal skeletal animated blender model with alpha textured faces, for soya debugging (put in data/blender)

and the test soya app (there's a moving cam)


comments:

the material check does work --antont, Wed, 23 Feb 2005 12:22:27 +0200 reply
this check in soya cal3d/shape.pyx does work: if my_submesh._material._option & MATERIAL_ALPHA: self._option = self._option | CAL3D_ALPHA

added debug prints which now with those tests give: Cal3dShape Alpha used 0 0 Cal3dShape Alpha NOT used 0 1

so the cal3dshape there has 2 subshapes, and for the first it tries to use alpha

fixed --antont, Wed, 23 Feb 2005 13:41:44 +0200 reply

cal3d.diff