related to FirstAndLast:PlanT but with a VJing twist, meaning that this implementation supports adding&removing branches in real-time. for actual modelling tools for generating nice trees etc. beforehand (i.e. not while a game is running), see other tools like blender tree generators.
not necessarily LSysteM? but similar.
- a mostly working, cleaned, commented etc. 3d version, http://an.org/programming/plant.py
- usage:
- mouse/arrowkeys up/down adds/removes branches
- mouse up/down also moves the camera (should automatically fit right view but doesn't)
- keys
aandzmove camera too
- mouse/arrowkeys sideways rotates
- mouse/arrowkeys up/down adds/removes branches
- for todo/wishlist etc., see the source / module docstring
- yet undone sanification: [Jiba]? "I think you can also use a "vectorial look_at", i.e. pass a vector to look_at instead that a position. In this case, you don't need to move the local cs before looking_at."
- screenshots below (are links to fullres versions)
- usage:
- an older & simpler 2d version is there too, http://an.org/programming/plant1.py
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SymbianPython --antont, Mon, 29 Aug 2005 10:00:34 +0300 reply
might be fun to port this
ProceduralPlanet? -- Wed, 21 Sep 2005 20:13:14 +0300 reply
http://nouser.org/nouserorg/content/e325/e9/e327/ is another example of ProceduralModelling like this, that's also with soya


