Edit detail for SoyaPlant revision 1 of 1

1
Editor: antont
Time: 2008/02/24 11:17:21 GMT+0
Note:

changed:
-
UsinG SoyA

related to FirstAndLast:PlanT but with a VJing twist, meaning that this implementation supports adding&removing branches in real-time. for actual modelling tools for generating nice trees etc. beforehand (i.e. not while a game is running), see other tools like blender tree generators.

not necessarily LSysteM but similar.

- a mostly working, cleaned, commented etc. 3d version, http://an.org/programming/plant.py

 * usage:

  - mouse/arrowkeys up/down adds/removes branches

   - mouse up/down also moves the camera (should automatically fit right view but doesn't)

   - keys 'a' and 'z' move camera too

  - mouse/arrowkeys sideways rotates

 * for todo/wishlist etc., see the source / module docstring

  - yet undone sanification: [Jiba] "I think you can also use a "vectorial look_at", i.e. pass a vector to
look_at instead that a position. In this case, you don't need to move
the local cs before looking_at."

 * screenshots below (are links to fullres versions)

- an older & simpler 2d version is there too, http://an.org/programming/plant1.py

<a href="plant-screenshot1.jpg"><img src="plant-screenshot1.jpg" height=250 width=250 /></a> <a href="plant-screenshot2.jpg"><img src="plant-screenshot2.jpg" height=250 width=250 /></a> <a href="plant-screenshot3.jpg"><img src="plant-screenshot3.jpg" height=250 width=250 /></a>

From antont Mon Aug 29 10:00:34 +0300 2005
From: antont
Date: Mon, 29 Aug 2005 10:00:34 +0300
Subject: SymbianPython
Message-ID: <20050829100034+0300@10.0.10.100:8080>

might be fun to port this

From unknown Wed Sep 21 20:13:14 +0300 2005
From: 
Date: Wed, 21 Sep 2005 20:13:14 +0300
Subject: ProceduralPlanet
Message-ID: <20050921201314+0300@studio.kyperjokki.fi>

http://nouser.org/nouserorg/content/e325/e9/e327/ is another example of ProceduralModelling like this, that's also with soya


UsinG? SoyA

related to FirstAndLast:PlanT but with a VJing twist, meaning that this implementation supports adding&removing branches in real-time. for actual modelling tools for generating nice trees etc. beforehand (i.e. not while a game is running), see other tools like blender tree generators.

not necessarily LSysteM? but similar.

  • a mostly working, cleaned, commented etc. 3d version, http://an.org/programming/plant.py
    • usage:
      • mouse/arrowkeys up/down adds/removes branches
        • mouse up/down also moves the camera (should automatically fit right view but doesn't)
        • keys a and z move camera too
      • mouse/arrowkeys sideways rotates
    • for todo/wishlist etc., see the source / module docstring
      • yet undone sanification: [Jiba]? "I think you can also use a "vectorial look_at", i.e. pass a vector to look_at instead that a position. In this case, you don't need to move the local cs before looking_at."
    • screenshots below (are links to fullres versions)
  • an older & simpler 2d version is there too, http://an.org/programming/plant1.py


comments:

SymbianPython --antont, Mon, 29 Aug 2005 10:00:34 +0300 reply
might be fun to port this

ProceduralPlanet? -- Wed, 21 Sep 2005 20:13:14 +0300 reply
http://nouser.org/nouserorg/content/e325/e9/e327/ is another example of ProceduralModelling like this, that's also with soya