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Editor: antont
Time: 2008/02/24 11:17:21 GMT+0 |
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changed: - UsinG SoyA related to FirstAndLast:PlanT but with a VJing twist, meaning that this implementation supports adding&removing branches in real-time. for actual modelling tools for generating nice trees etc. beforehand (i.e. not while a game is running), see other tools like blender tree generators. not necessarily LSysteM but similar. - a mostly working, cleaned, commented etc. 3d version, http://an.org/programming/plant.py * usage: - mouse/arrowkeys up/down adds/removes branches - mouse up/down also moves the camera (should automatically fit right view but doesn't) - keys 'a' and 'z' move camera too - mouse/arrowkeys sideways rotates * for todo/wishlist etc., see the source / module docstring - yet undone sanification: [Jiba] "I think you can also use a "vectorial look_at", i.e. pass a vector to look_at instead that a position. In this case, you don't need to move the local cs before looking_at." * screenshots below (are links to fullres versions) - an older & simpler 2d version is there too, http://an.org/programming/plant1.py <a href="plant-screenshot1.jpg"><img src="plant-screenshot1.jpg" height=250 width=250 /></a> <a href="plant-screenshot2.jpg"><img src="plant-screenshot2.jpg" height=250 width=250 /></a> <a href="plant-screenshot3.jpg"><img src="plant-screenshot3.jpg" height=250 width=250 /></a> From antont Mon Aug 29 10:00:34 +0300 2005 From: antont Date: Mon, 29 Aug 2005 10:00:34 +0300 Subject: SymbianPython Message-ID: <20050829100034+0300@10.0.10.100:8080> might be fun to port this From unknown Wed Sep 21 20:13:14 +0300 2005 From: Date: Wed, 21 Sep 2005 20:13:14 +0300 Subject: ProceduralPlanet Message-ID: <20050921201314+0300@studio.kyperjokki.fi> http://nouser.org/nouserorg/content/e325/e9/e327/ is another example of ProceduralModelling like this, that's also with soya
related to FirstAndLast:PlanT but with a VJing twist, meaning that this implementation supports adding&removing branches in real-time. for actual modelling tools for generating nice trees etc. beforehand (i.e. not while a game is running), see other tools like blender tree generators.
not necessarily LSysteM? but similar.
a and z move camera too
SymbianPython --antont, Mon, 29 Aug 2005 10:00:34 +0300 reply
might be fun to port this
ProceduralPlanet? -- Wed, 21 Sep 2005 20:13:14 +0300 reply
http://nouser.org/nouserorg/content/e325/e9/e327/ is another example of ProceduralModelling like this, that's also with soya